Is there any support for me when using the FBX tool? Yes! Our FBX conversion tools will run on any system with a modern web browser. Can I convert my FBX on Linux, Android, iOS or Mac OS? Yes, of course it is! Your FBX, once converted is deleted 1 hour after upload and the download link will expire after this time. Once your FBX file has been uploaded and we know the file format you wish to convert it to our bespoke conversion software will convert your FBX and make it available for you to download with a unique download Url. What does the FBX conversion process involve? We aim to process all FBX conversions as quickly as possible, this usually takes around 5 seconds however this can be longer for certain files and significantly longer for some larger file formats, so please be patient. We do not impose any conversion limits on our FBX conversion tools. No, you can convert as many files as you wish. Are there any FBX conversion usage limits? Yes! Our FBX conversion tools are 100% free to use. Is it free to use the FBX conversion tools? If your FBX model contains textures or references to external texture files, these will be ignored. No, due to the different methods of assigning textures to a 3D model textures are not currently supported. Are textures supported in the FBX conversion? Any color materials contained within the 3D model file will be converted where possible. Our FBX conversion tool can convert most 3D geometry including mesh vertices and faces with no loss of detail. Our FBX converter can both convert from and to FBX files and our developers are working to improve our FBX conversion tools in future versions.When converting 3D Model/Mesh files using our converter we will attempt to convert color materials into a suitable format for use in the converted file. The file contents can be either text or binary and work has been carried out by the Blender Foundation to document the format. The format is proprietary however there is a publicly available API to use for development purposes. The format is used to contain 3D models which includes vertices, faces and other 3D geometry along with animation data. It has evolved over the years to become a widely used format by 3D modelling applications such as Blender, 3D Studio Max and others due to its 3D animation capabilities. The FBX format by AutoDesk was originally developed by Kaydara in the 1990s as a means to store 2D or 3D content with motion data.
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