Their description can be found in the help (press F1 while PureBasic is running) or in the online help. The environment includes a cross-platform library containing more than 1800 functions. Arma 3 draw distance problem.PureBasic is a modern, cross-platform environment for developing and debugging programs and games in BASIC, which allows you to create applications for Windows, Linux, MacOS X and AmigaOS platforms for Intel / AMD x86 and 圆4 processors, as well as for ARM 32 and ARM 64. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums. SetViewDistance-1 // reset view distance in Arma 3 Additional Information See also: viewDistance setDetailMapBlendPars setTerrainGrid getObjectViewDistance setObjectViewDistance Groups: System Environment Notes. This gives me about 60fps on an I7 2600k and R9 290. I am now on 2000 / 1000 and 100 for shadows. What draw distance settings do you use - overall and objects. Draw distance seems to be the one option that has the biggest effect on FPS. Distance to position3D (array) doesnt work with OFP, only objects Armed Assault: position3D (array) and object works Posted on 12:00 Rommel This returns the map distance, not the vector distance, 0,0,0 distance 0,0,1 can be 1. Board Arma 3 Server Dev Change View distance/draw distance client side w/scripts. MessageRequester('PureFrog','Can't open the following port: '+SelectedPort$+Chr(10)+'This port is may be in use', #MB_ICONERROR) HandleError( SetCommState_(*File, 'SetCommState()' 0) PureBasic doesn't support flags in structures HandleError( GetCommState_(*File, 'GetCommState()' )ĭcbFlags = 4227 Combined flags values got from the C. construction des donnees d'initialisation du port HandleError( SetCommTimeouts_(*File, ct), 'SetCommTimeouts()' ) If GetCommState_(*File, Allocation des tampons d'E/S *File = OpenComPort(0, SelectedPort$+':')
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